myfavoritemurder: (Default)
PLAYER

NAME: Iddy
CONTACT: [plurk.com profile] Ihdreniel / banerries @ Discord
ACTIVE TIMES/PACE: Extremely variable on all counts! I like to boomerang when I can, but if I can't/my thread partner can't, I try to hit threads at least once every few days, and I'm perfectly willing to backtag forever.
BRACKETS/PROSE: Mild preference for brackets, but I'm happy to do prose, too. If I'm tagging someone else's starter, I'll match their format. If you want to tag one of my own bracket starters with prose (or vice versa), feel free; I'll swap over!
OFFENSIVE SUBJECTS & TRIGGERS: I'm generally fine with having any topic discussed/touched on ICly, provided that it's warned for as necessary and handled with respect OOCly (IC disrespectfulness is par for the course sometimes and is definitely not a dealbreaker for me).

IN CHARACTER

PHYSICAL AFFECTION: OOCly I'm down with it; ICly there's a high chance of her being weird about it.
PHYSICAL VIOLENCE: OOCly I'm down with it (though I'll admit up top that I'm not the best at writing lengthy fight scenes); ICly she's extremely down with it.
RELATIONSHIPS: Unexpected things happen in RP and I generally take a "never say never" approach, but anything sexual/overtly romantic is preeeeetty unlikely with her. If it ever does become relevant, I play her as bi with a pretty low sex drive; OOCly I have a preference for F/F over M/F, but ship chemistry/chemistry above all.
PSYCHIC & PSIONIC INFORMATION: She has zero psychic powers or defenses, though depending on the situation, she may react badly to someone using their powers on her. OOCly I'm fine with it, though; feel free to contact me for more info on what her reaction would be in a given context and/or what your character might see inside her head. It's a mess in there!
MAGICAL INFORMATION: She has no magical or supernatural abilities at this canonpoint.
MEDICAL INFORMATION: Extremely strong and physically fit. No physical health issues whatsoever. Extremely poor mental and emotional health, though she has no official diagnoses (lol Ancient Greece).
OFFENSIVE SUBJECTS & TRIGGERS: Reeeeeeally inconsistent and highly dependent on her mood, tbh. She's a minefield.

OUT OF CHARACTER

BACKTAGGING: Always!
THREADHOPPING: I love multiperson threads, but unless the nature of the post makes it clear that it's a complete free-for-all, check in with me and my thread partner just in case!
FOURTHWALLING: I generally find it more fun when CR can develop without one character coming pre-packaged with lots of metaknowledge, but I'm not 100% opposed to the idea in all situations. If your character would canonically be familiar with Callisto's canon and you'd really like them to recognize her, shoot me a message and we can chat; I'll probably be cool with it!
NOT INTERESTED IN: Nothing immediately springs to mind!

FIRST IMPRESSIONS

VISUAL: On the tallish side, but not unusually so. Slim in build, but muscular. Wears really dumb leather bikini armor designed for the male gaze a far milder climate than this. Does not have the facial scar that's visible in some of her icons.
AURAL: Naturally tends towards a higher pitch, but it noticeably lowers when she's being particularly serious or solemn. Loud in general.
OLFACTORY: Sweat and leather.
DEMEANOUR: Volatile, unpredictable, prone to fury and violence. She often affects an upbeat disposition, or even exaggerated glee, but it's only a surface level thing. Even her biggest grins don't reach her eyes.

☆ code by kimmiserate


Content warnings and permissions for Callisto herself are here.
myfavoritemurder: (Default)
PLAYER INFO


Player Name: Iddy
• Player Contact: [plurk.com profile] Ihdreniel
• Player Age: 33
• Permissions: Here


CHARACTER INFO


• Character Name: Callisto
• Character Age: Mid-twenties
• Character Canon: Xena: Warrior Princess
• Canon Point: post-2x05, "Return of Callisto"

• Character History:
Callisto spent her childhood in the tiny peasant village of Cirra, where she lived with her parents and her sister. When she was still quite young, the army of a fearsome warlord named Xena rolled into town to loot and pillage. Though normally Xena made a point of sparing the lives of women and children, in Cirra, an accidental fire broke out, quickly burning through the wood and straw buildings. Nearly the entire population of the village was wiped out, and Callisto was one of the only survivors, having lost her entire family.

By the time of her first appearance in canon, a now fully-grown Callisto has been completely consumed by a desire for revenge. Xena has since reformed, leaving behind her warlord ways, but Callisto has dedicated her entire life to training herself up as a warrior with the ultimate goal of tarnishing Xena's new and improved reputation, destroying her life, and then defeating her in combat. Having raised up an army of her own, she begins laying waste to villages using Xena's name, sparking rumors that Xena's heel-face turn was just an act. Xena finds her and defeats her, but feeling at least in part responsible for the woman Callisto grew up to be, balks at the idea of turning her over to the angry mob baying for her blood. She even toys with the idea of setting Callisto free and giving her a chance to reform herself, an idea that Callisto emphatically rejects. Xena ends up finding a middle ground: she won't set her free, but she won't throw her to the hounds, either. She'll take her to the town jail, guard her, and make sure she's given a fair trial.

A mob led by the father of one of Callisto's victims sets fire to the jail Callisto is being held in, and true to her word, Xena moves to let her out of her cell and spare her from the flames. Unwilling to be satisfied with any end to this that lets Xena look noble and virtuous, Callisto fights her off even as she tries to help her, and then flees, kidnapping Xena's friend Gabrielle as she leaves town on horseback. Once again, Xena tracks her down, saves Gabrielle, and sees Callisto back behind bars, where she stays for a good long while. Her time in prison is marked by brutality and cruelty from both ends: the guards treat the prisoners like animals, and Callisto in turn cripples three of them, leading them to confine her to a metal chair in her cell, strapping her down at her head, wrists, and ankles. Eventually she manages to slip a knife out of one of their belts, which she uses to pick open both her restraints and her cell. She kills all the guards, then sets the other prisoners free, recruiting those who are strong enough to fight and killing those who aren't. She jumps right back into causing mayhem, killing Gabrielle's husband in the process. This time, the ensuing confrontation ends with both Callisto and Xena falling into a patch of quicksand. Xena manages to save herself, but Callisto does not, and Xena declines to help her; Callisto drowns in it, dies, and is sent to Tartarus for her crimes.

Her canonpoint is after her first death and trip to Tartarus, but before she strikes up a partnership with Ares, God of War.

• Character Personality:
— Positive Trait: She's fantastically tenacious and goal-oriented. Give her one that she genuinely cares about, and she'll stop at nothing to see it through. Distractions, pain, humiliation, and untold numbers of setbacks are nothing in the face of her determination, and if at first she doesn't succeed, she'll try and try and try again. She trained herself up from nothing, in an environment that likely laughed at an orphaned peasant girl trying to become a warrior. She sat in prison for months, just waiting for an opportunity to break out. She put up with a guard beating her because it gave her the chance to steal his knife. Failure may upset and frustrate her, but ultimately, it doesn't deter her.

— Positive Trait: She's very honest. This is not to say that she absolutely never lies or deceives people, but it's not her default, nor is it her preferred way of being. When she does lie, it's generally either done in service of what she sees as some greater truth, or at the behest of someone she's in a quid pro quo arrangement with. Typically, though, she's honest about what she's done, and what's been done to her; about what she thinks and feels; and about what she plans to do in the future. Rather than trying to make herself seem unflappably tough and invulnerable, she'll speak willingly and openly about how much she loved her family and how much losing them hurt her, and when talking about them visibly affects her emotionally (as it nearly always does), she never makes any effort to steel her expression, wipe away her tears, or appear stoic. When she talks about how she feels nothing, she does so not in a effort to make herself look badass and unaffected, but in an effort to express just how deeply damaged she knows she is. At one point after capturing her for the first time, a guilt-wracked Xena considers letting her go and giving her a chance to change her ways. Callisto could easily have played along and gained her freedom, but she refused, preferring to face an angry mob of her victims over even temporarily downplaying her own anger and thirst for vengeance. This can be a nice balance to the unpredictability of her behavior: her volatility may be nerve-wracking, but if you flat-out ask her, "Callisto, do you feel like attacking anyone right now?", you're very likely to get a truthful answer.

— Positive Trait: She's an excellent fighter and survivor, and - improbable as it may seem at first glance - she has some experience with strategy, leadership, and productive engagement with others. As violent and unpleasant as she can be, Callisto is used to being around people, and what's more, she's used to working with them rather than going it completely alone; that will serve her well in an environment where at least some level of cooperation will likely be key. Callisto is volatile on a good day, but she's capable of pulling herself together enough to get things done; she did succeed in her goal to train herself into a fighter of Xena's caliber, she's twice now managed to build up a small army (maybe 15-20 men? it's never totally clear) that saw her as their leader and followed her orders, and she's pulled off several complex traps and plots despite her tendency towards impulsivity. Those trying to work with her would get the benefits of someone who's decently intelligent, fantastically determined and goal-oriented, and willing to personally face untold amounts of danger and adversity in order to get the job done. (On the flip side, they'd also have to deal with her erratic mood swings, general immaturity and childishness, and complete willingness to treat friend and foe alike poorly. No one could be blamed if they decided that the former isn't worth the latter, but nevertheless, that doesn't negate the former's potential usefulness.)

— Negative Trait: She's single-minded to a fault. This is the negative flip side to all that tenacity: because she's focused her entire life around the pursuit of one single goal, losing faith in it means losing everything. By her canonpoint, this has not actually happened to her yet, but its inevitability looms over her all the same, and there are strong indicators of it even before she finally hits rock bottom. When she dies for the first time, it's because both she and Xena are sinking into quicksand, and at first she's fine with this: she sounds upbeat and almost excited when she says that dying together means they'll get to spend eternity fighting each other in Tartarus. It's only when Xena manages to pull herself out of the sand and save herself that she starts begging for her life: she doesn't fear or hate death, but she fears and hates the empty void that she knows awaits her if she loses her grip on the singular thing that she feels gives her purpose and meaning, because she has literally no other aspirations for herself. She speaks multiple times about how destroying Xena will heal her soul and ease her pain, and though a part of her does genuinely seem to believe this, she very notably never makes plans for what she'll do afterwards - a strange choice for someone who thinks they'll come out of this healed and whole and ready to live anew. At one point, she even tells Ares: "When I’m done with [Xena], you can have what’s left [of me]. I won’t care." Those aren't the words of someone who's capable of envisioning a happy future for herself in anything but the most abstract of terms. And indeed, when she does finally realize that no amount of hurt rained down on Xena will heal her own psychological wounds, she doesn't take the chance to reassess her own approach to life - she's spent too long convincing herself that there's nothing else worth living for. Instead, she simply switches out one obsessive goal for another, becoming determined to end her own existence: not just wanting to die, because dying means living on in the afterlife, but wanting to find a way to destroy herself so completely and utterly that there's no consciousness left to live on. She has no idea how to branch out, give herself other footholds in life, or find other things to care about; she doesn't know how to find the middle ground between letting something consume her, and not caring about it at all.

— Negative Trait: She's fantastically immature. Callisto's life was thrown completely off-course when she was a kid, and it shows: she's terrible at regulating her emotions, exhibits extreme black and white thinking, and is about as self-absorbed as the average five-year-old. The revenge fantasy that she's dedicated her life to is very much the kind of wish fulfillment that a grieving, angry, traumatized child might use to self-soothe, and even as she grew and should have ostensibly matured, she didn't: she become more determined and more entrenched and more obsessed instead, and now she has an adult's very real ability to see that childhood fantasy through, no matter the cost to herself or to others. She's self-centered and entirely preoccupied with her own pain, and like the extreme version of a playground bully or an upset child who lashes out and hits during a tantrum, she deals with hurt by trying to make everyone else hurt as much as she does - sometimes with deadly results. I compare her to a child not to minimize her monstrous actions or to hint that it would be wrong to hold her responsible for them like the adult that she is, but to emphasize that treating her like a tantruming child probably is the best way to deescalate her when she's in that state (though someone who was too open or obvious about doing so would earn her ire; even horrifically immature people don't like being patronized).

— Negative Trait: She's capable of great cruelty. If she believes that it will hurt Xena, Callisto is all too happy to inflict pain and punishment on anyone, even innocent bystanders - and even in the exact same way that she herself was hurt in the past. Her goal of destroying Xena has many facets: she wants to defeat Xena in combat, and she also wants to destroy Xena's reputation and make the world fear and hate her again, and she also wants to kill everyone Xena loves so that Xena's pain will mirror her own. These last two aspects involve not only killing Xena's friends and family, who have done nothing to Callisto, but also involve destroying entire villages in Xena's name. If Xena isn't in the picture, then it's a toss-up: she won't automatically start trying to slaughter everyone in sight, but it often doesn't take much to get her to lash out, and for her, that can involve anything from sharp words to physical violence, depending on the slight and her mood. The fact that she has such profound personal experience with pain and grief has never deterred her from this: if anything, she wants so badly for her feelings to be recognized and understood that inflicting similar trauma onto others is part of the draw.

• Character Skills:
• Hand-to-hand combat
• Hunting and weaponry (old-school stuff like swordsmanship, knifework, etc.)
• General physical fitness (she's very in shape, strong, flexible, has excellent balance, etc.)
• Experience with living off the land and not being reliant on modern technology (she's from literal Ancient Greece, so this comes with the territory; the climate and environment will be foreign to her, but she's already very comfortable and familiar with things like foraging and hunting for her own food, making and mending her own clothes, living without electricity, etc.)

• Character Inventory:
— ITEM ONE: Her sword
— ITEM TWO: Her dagger
— ITEM THREE: Her really stupid armor

Callisto is used to a Mediterranean climate will not be arriving with any sort of outer layer suitable to the game's harsh and cold weather. Best of luck with that, girlie.

• Important Notes: N/A

• Writing Samples:

— SAMPLE ONE: Here (and here for some variation in thread tone)
— SAMPLE TWO: Here
myfavoritemurder: (Default)
[Leave an IC message or throw her an in-person starter here!]

permissions

Nov. 7th, 2021 11:49 am
myfavoritemurder: (Default)
PLAYER

NAME: Iddy
CONTACT: [plurk.com profile] Ihdreniel
ACTIVE TIMES/PACE: Extremely variable on all counts! I like to boomerang when I can, but if I can't/my thread partner can't, I try to hit threads at least once every few days, and I'm perfectly willing to backtag forever.
BRACKETS/PROSE: Mild preference for brackets, but I'm happy to do prose, too. If I'm tagging someone else's starter, I'll match their format. If you want to tag one of my own bracket starters with prose, feel free!
OFFENSIVE SUBJECTS & TRIGGERS: I'm generally fine with having any topic discussed/touched on ICly, provided that it's warned for as necessary and handled with respect OOCly (IC disrespectfulness is par for the course sometimes and is definitely not a dealbreaker for me).

IN CHARACTER

PHYSICAL AFFECTION: OOCly I'm down with it; ICly there's a high chance of her being weird about it.
PHYSICAL VIOLENCE: OOCly I'm down with it (though I'll admit up top that I'm not the best at writing lengthy fight scenes); ICly she's extremely down with it.
RELATIONSHIPS: Unexpected things happen in RP and I generally take a "never say never" approach, but anything sexual/overtly romantic is preeeeetty unlikely with her. If it ever does become relevant, I play her as bi with a pretty low sex drive; OOCly I have a preference for F/F over M/F, but ship chemistry/chemistry above all.
PSYCHIC & PSIONIC INFORMATION: She has zero psychic powers or defenses, though depending on the situation, she may react badly to someone using their powers on her. OOCly I'm fine with it, though; feel free to contact me for more info on what her reaction would be in a given context and/or what your character might see inside her head. It's a mess in there!
MAGICAL INFORMATION: She has no magical or supernatural abilities at this canonpoint.
MEDICAL INFORMATION: Extremely strong and physically fit. No physical health issues whatsoever. Extremely poor mental and emotional health, though she has no official diagnoses (lol Ancient Greece).
OFFENSIVE SUBJECTS & TRIGGERS: Reeeeeeally inconsistent and highly dependent on her mood, tbh. She's a minefield.

OUT OF CHARACTER

BACKTAGGING: Always!
THREADHOPPING: If it's public and on the network: love it, go for it. If it's an in-person thread, hit up me and the other person/people involved first.
FOURTHWALLING: I generally find it more fun when CR can develop without one character coming pre-packaged with lots of metaknowledge, but I'm not 100% opposed to the idea in all situations. If your character would canonically be familiar with Callisto's canon and you'd really like them to recognize her, shoot me a message and we can chat; I'll probably be cool with it!
NOT INTERESTED IN: Nothing immediately springs to mind!

FIRST IMPRESSIONS

VISUAL: On the tallish side, but not unusually so. Slim in build, but muscular. Wears really dumb leather bikini armor. Does not have the facial scar that's visible in some of her icons.
AURAL: Naturally tends towards a higher pitch, but it noticeably lowers when she's being particularly serious or solemn. Loud in general.
OLFACTORY: Sweat and leather.
DEMEANOUR: Volatile, unpredictable, prone to fury and violence. She often affects an upbeat disposition, or even exaggerated glee, but it's only a surface level thing. Even her biggest grins don't reach her eyes.

☆ code by kimmiserate


Content warnings and permissions for Callisto herself are here.
myfavoritemurder: (Default)
→ PLAYER INFO

Name: Iddy
Age: 31
Contact: [plurk.com profile] Ihdreniel
Character(s) in game: n/a
Permissions: here


→ CHARACTER INFO

Character Name: Callisto
Age: Unknown; looks to be somewhere in her twenties.
Canon: Xena: Warrior Princess
Canon point: post-2x05, "Return of Callisto"
History:
There's a wiki here, but I generally like writing my own histories!

Callisto spent her childhood in the tiny peasant village of Cirra, where she lived with her parents and her sister. When she was still quite young, the army of a fearsome warlord named Xena rolled into town to loot and pillage. Though normally Xena made a point of sparing the lives of women and children, in Cirra, an accidental fire broke out, quickly burning through the wood and straw buildings. Nearly the entire population of the village was wiped out, and Callisto was one of the only survivors, having lost her entire family.

By the time of her first appearance in canon, a now fully-grown Callisto has been completely consumed by a desire for revenge. Xena has since reformed, leaving behind her warlord ways, but Callisto has dedicated her entire life to training herself up as a warrior with the ultimate goal of tarnishing Xena's new and improved reputation, destroying her life, and then defeating her in combat. Having raised up an army of her own, she begins laying waste to villages using Xena's name, sparking rumors that Xena's heel-face turn was just an act. Xena finds her and defeats her, but feeling at least in part responsible for the woman Callisto grew up to be, balks at the idea of turning her over to the angry mob baying for her blood. She even toys with the idea of setting Callisto free and giving her a chance to reform herself, an idea that Callisto emphatically rejects. Xena ends up finding a middle ground: she won't set her free, but she won't throw her to the hounds, either. She'll take her to the town jail, guard her, and make sure she's given a fair trial.

A mob led by the father of one of Callisto's victims sets fire to the jail Callisto is being held in, and true to her word, Xena moves to let her out of her cell and spare her from the flames. Unwilling to be satisfied with any end to this that lets Xena look noble and virtuous, Callisto fights her off even as she tries to help her, and then flees, kidnapping Xena's friend Gabrielle as she leaves town on horseback. Once again, Xena tracks her down, saves Gabrielle, and sees Callisto back behind bars, where she stays for a good long while. Her time in prison is marked by brutality and cruelty from both ends: the guards treat the prisoners like animals, and Callisto in turn cripples three of them, leading them to confine her to a metal chair in her cell, strapping her down at her head, wrists, and ankles. Eventually she manages to slip a knife out of one of their belts, which she uses to pick open both her restraints and her cell. She kills all the guards, then sets the other prisoners free, recruiting those who are strong enough to fight and killing those who aren't. She jumps right back into causing mayhem, killing Gabrielle's husband in the process. This time, the ensuing confrontation ends with both Callisto and Xena falling into a patch of quicksand. Xena manages to save herself, but Callisto does not, and Xena declines to help her; Callisto drowns in it, dies, and is sent to Tartarus for her crimes.

Her canonpoint is after her first death and trip to Tartarus, but before she strikes up a partnership with Ares, God of War.

Personality:
She's fantastically tenacious and goal-oriented. Give her one that she genuinely cares about, and she'll stop at nothing to see it through. Distractions, pain, humiliation, and untold numbers of setbacks are nothing in the face of her determination, and if at first she doesn't succeed, she'll try and try and try again. She trained herself up from nothing, in an environment that likely laughed at an orphaned peasant girl trying to become a warrior. She sat in prison for months, just waiting for an opportunity to break out. She put up with a guard beating her because it gave her the chance to steal his knife. Failure may upset and frustrate her, but ultimately, it doesn't deter her.

She's single-minded to a fault. This is the negative flip side to all that tenacity: because she's focused her entire life around the pursuit of one single goal, losing faith in it means losing everything. By her canonpoint, this has not actually happened to her yet, but its inevitability looms over her all the same, and there are strong indicators of it even before she finally hits rock bottom. When she dies for the first time, it's because both she and Xena are sinking into quicksand, and at first she's fine with this: she sounds upbeat and almost excited when she says that dying together means they'll get to spend eternity fighting each other in Tartarus. It's only when Xena manages to pull herself out of the sand and save herself that she starts begging for her life: she doesn't fear or hate death, but she fears and hates the empty void that she knows awaits her if she loses her grip on the singular thing that she feels gives her purpose and meaning, because she has literally no other aspirations for herself. She speaks multiple times about how destroying Xena will heal her soul and ease her pain, and though a part of her does genuinely seem to believe this, she very notably never makes plans for what she'll do afterwards - a strange choice for someone who thinks they'll come out of this healed and whole and ready to live anew. At one point, she even tells Ares: "When I’m done with [Xena], you can have what’s left [of me]. I won’t care." Those aren't the words of someone who's capable of envisioning a happy future for herself in anything but the most abstract of terms. And indeed, when she does finally realize that no amount of hurt rained down on Xena will heal her own psychological wounds, she doesn't take the chance to reassess her own approach to life - she's spent too long convincing herself that there's nothing else worth living for. Instead, she simply switches out one obsessive goal for another, becoming determined to end her own existence: not just wanting to die, because dying means living on in the afterlife, but wanting to find a way to destroy herself so completely and utterly that there's no consciousness left to live on. She has no idea how to branch out, give herself other footholds in life, or find other things to care about; she doesn't know how to find the middle ground between letting something consume her, and not caring about it at all.

She's fantastically immature. Callisto's life was thrown completely off-course when she was a kid, and it shows: she's terrible at regulating her emotions, exhibits extreme black and white thinking, and is about as self-absorbed as the average five-year-old. The revenge fantasy that she's dedicated her life to is very much the kind of wish fulfillment that a grieving, angry, traumatized child might use to self-soothe, and even as she grew and should have ostensibly matured, she didn't: she become more determined and more entrenched and more obsessed instead, and now she has an adult's very real ability to see that childhood fantasy through, no matter the cost to herself or to others. She's self-centered and entirely preoccupied with her own pain, and like the extreme version of a playground bully or an upset child who lashes out and hits during a tantrum, she deals with hurt by trying to make everyone else hurt as much as she does - sometimes with deadly results. I compare her to a child not to minimize her monstrous actions or to hint that it would be wrong to hold her responsible for them like the adult that she is, but to emphasize that treating her like a tantruming child probably is the best way to deescalate her when she's in that state (though someone who was too open or obvious about doing so would earn her ire; even horrifically immature people don't like being patronized).

She's very honest. This is not to say that she absolutely never lies or deceives people, but it's not her default, nor her preferred way of being. When she does lie, it's generally either done in service of what she sees as some greater truth, or at the behest of someone she's in a quid pro quo arrangement with. Typically, though, she's honest about what she's done, and what's been done to her; about what she thinks and feels; and about what she plans to do in the future. Rather than trying to make herself seem unflappably tough and invulnerable, she'll speak willingly and openly about how much she loved her family and how much losing them hurt her, and when talking about them visibly affects her emotionally (as it nearly always does), she never makes any effort to steel her expression, wipe away her tears, or appear stoic. When she talks about how she feels nothing, she does so not in a effort to make herself look badass and unaffected, but in an effort to express just how deeply damaged she knows she is. At one point after capturing her for the first time, a guilt-wracked Xena considers letting her go and giving her a chance to change her ways. Callisto could easily have played along and gained her freedom, but she refused, preferring to face an angry mob of her victims over even temporarily downplaying her own anger and thirst for vengeance.

She's capable of great cruelty. If she believes that it will hurt Xena, Callisto is all too happy to inflict pain and punishment on anyone, even innocent bystanders - and even in the exact same way that she herself was hurt in the past. Her goal of destroying Xena has many facets: she wants to defeat Xena in combat, and she also wants to destroy her reputation and make the world fear and hate her again, and she also wants to kill everyone Xena loves so that Xena's pain will mirror her own. These last two aspects involve not only killing Xena's friends and family, who have done nothing to Callisto, but also involve destroying entire villages in Xena's name. If Xena isn't in the picture, then it's a toss-up: she won't automatically start trying to slaughter everyone in sight, but it often doesn't take much to get her to lash out, and for her, that can involve anything from sharp words to physical violence, depending on the slight and her mood. The fact that she has such profound personal experience with pain and grief has never deterred her from this: if anything, she wants so badly for her feelings to be recognized and understood that inflicting similar trauma onto others is part of the draw.

Suitability:
Callisto is volatile on a good day, but she's capable of pulling herself together enough to get things done; she did succeed in her goal to train herself into a fighter of Xena's caliber, and she's twice now managed to build up a small army (maybe 15-20 men? it's never totally clear) that sees her as their leader and follows her orders. Past her canonpoint, she also shows that she's at least nominally capable of being a lackey as well as a leader: she willingly lets powerful gods use her as a battering ram against their enemies because they promise to help her with her own goals in return, and she could easily do the same with ADI and/or an Entity if she believed there was something in it for her (i.e. a way to either get back home to Xena, or a way to drag Xena to Gloucester - she's not picky). Those trying to work with her would get the benefits of someone who's decently intelligent, fantastically determined and goal-oriented, and willing to personally face untold amounts of danger and adversity in order to get the job done. On the flip side, they'd also have to deal with her erratic mood swings, general immaturity and childishness, and complete willingness to treat friend and foe alike poorly. No one could be blamed if they decided that the former isn't worth the latter, but she's at least not the type to high-tail it out of town and try to start her life anew elsewhere. Fuck that. Gloucester is where the action is happening, and though she'll likely be a pain in the ass about it, Gloucester is where she'll stay.

Powers/Abilities:
Hand-to-hand combat. she's been obsessively training since she was a teenager.
Weaponry. She's thoroughly proficient with swords, throwing knives, and chakrams.
Horsemanship. She's an excellent rider, and well-versed in driving chariots.
General acrobatics and physical fitness. She's very in shape, strong, flexible, has excellent balance, etc.

She develops a whole host of ridiculously OP powers later on in canon, but at this canonpoint, she's a 100% standard human.

Entity Affinity:
As Callisto has no supernatural abilities, she won't come in with a patron, but there are several options that she might eventually be drawn to or that might eventually be drawn to her!

The Buried. She drowned/suffocated in quicksand and then spent a while being tortured in the depths of Tartarus, neither of which were particularly fun experiences for her. Being trapped, caged, and stuck (both physically and metaphorically) is also a recurring motif for her throughout the series, and later on in canon, she's buried alive more than once.

The Corruption. Her obsessive fixation on Xena might very well be a ping here. She hates her wholeheartedly and wants nothing less than her complete and utter destruction, but she's also darkly fascinated with her, reveling in the idea of being rivals for eternity and seeming to take pride in knowing her well ("Oh, Xena, Xena; I can call your every move!", she says at one point; "I've missed you, Xena," she says at another). She also repeatedly seeks out contact with her, goading and taunting and bantering in a way she doesn't really do with anyone else, and she ultimately wants to live rent-free in Xena's head just as much as Xena lives in hers.

The Desolation. Probably the most obvious choice for her! She feels her own pain very deeply, and has made no progress whatsoever on processing it in a healthy way; additionally, she willingly and gleefully inflicts it onto others. The loss of her family (in a fire, no less!) is the driving motivation behind everything she does, and she actively resists forming bonds with others: because she's massively depressed and feels dead inside, and because she struggles to care about anything beyond her laser-focused revenge quest, but also because she knows exactly how painful it is to love and then to lose.

The End. Not a fear for her, but it's definitely worth noting that "the demise of the self and decay into nothingness" ends up being a goal of hers later on in the series, and she could easily become drawn to this Entity on that basis.

The Hunt. "[O]bsession with pursuing a goal, chasing after something that can never be reached, and destroying yourself and everything you know and love in the process" is essentially her entire character arc to a T.

The Lonely. Callisto is not actively, consciously lonely, and she doesn't seek out emotional bonds with others (beyond her obsession with Xena, which I believe she absolutely does see as a bond), but she is cut off, isolated, and alone due to her own actions, and this takes its toll on her. It would doubly do so in a Xena-less setting, where she'd be out the emotional high of rivalry and point of frequent (albeit extremely unhealthy) human contact.

Inventory:
The clothes on her back (a.k.a. her ridiculous armor), her sword, and her dagger.

Samples:
log thread
log thread
log thread

I don't have any network/dialogue-only threads as the last game I had her in didn't have a network, but hopefully these also have enough dialogue included to cover that requirement!
myfavoritemurder: (Default)
[Chances of successfully reaching her via telephone are low, but feel free to use this for attempts! Action threads are always good, too.]
myfavoritemurder: (Default)


CHARACTER NAME

canon: Xena: Warrior Princess
canon point: post-2x05, "Return of Callisto"
canon cw: violence/murder/rampaging warlords, family death by fire, suicidal ideation

brief bio:
Callisto is severely stunted, both emotionally and psychologically. The revenge fantasy that she's dedicated her life to is very much the kind of wish fulfillment that a grieving, angry, traumatized preteen might use to self-soothe, and even as she grew and should have ostensibly matured, she didn't: she become more determined and more entrenched and more obsessed instead, and now she has an adult's very real ability to see that childhood fantasy through, no matter the cost to herself or to others. She's self-centered and entirely preoccupied with her own pain, and like the extreme version of a playground bully or an upset child who lashes out and hits during a tantrum, she deals with being upset by trying to make everyone else hurt as much as she does - sometimes with deadly results.

relationship status:
Extremely single.

apparent age:
Twenties.

appearance:
Here's a photo!

identifying marks:
Nothing that's readily visible. FYI, some of her icons will show her with facial scar; these were made from screencaps from past her canonpoint, and she doesn't have the scar in-game.

mental state:
NOT GREAT, FAM. She's grieving, traumatized, and severely depressed, and she has a seemingly endless well of rage inside her that she's all too willing to take out on the people around her. Using the game's rating system, I'd put her somewhere in the high sixties in terms of sanity. She absolutely has severe mental trauma that she hasn't dealt with even a little bit, and it causes her trouble on the regular. In terms of how she'd function in normal society, it would really depend on what that society was. As a citizen of a modern Earth city? She'd flounder, hard. As a resident of a quiet, peaceful village? Ditto. As a warlord leading an army (which, to be fair, is a perfectly valid career choice on her world)? She's set! But even then, her inability to see past her grudges still causes problems at times; both of the times her armies splintered, it was because she essentially abandoned them to chase Xena.

ABILITIES
Hand-to-hand combat. she's been obsessively training since she was a teenager.
Weaponry. She's thoroughly proficient with swords, throwing knives, and chakrams.
Horsemanship. She's an excellent rider, and well-versed in driving chariots.
General acrobatics and physical fitness. She's very in shape, strong, flexible, has excellent balance, etc.

At this canonpoint, she has no supernatural abilities.

IC PERMISSIONS

physical affection: OOCly I'm down with it; ICly there's a high chance of her being weird about it.
flirting: OOCly I'm down with it; ICly there's a high chance of her rolling her eyes and dismissing it.
relationships: OOCly, I love exploring CR of all stripes, and am almost always up for going wherever the CR flow takes us. ICly, she's an unfriendly, aggressive ball of messy issues, so like... godspeed to the characters she has CR with, tbh; I apologize in advance for her everything.
sex: Probably unlikely, but see above; if something did end up developing that way ICly, I'm not opposed OOCly. If it ever becomes relevant, I play her as bi with a pretty low sex drive; I have a preference for F/F over M/F, but ship chemisty/chemistry above all.
fighting: Go for it!
injury/death: Go for it!
psychic information: Zero psychic defenses, though depending on the situation, she may react badly to someone using their powers on her. OOCly I'm fine with it, though; feel free to contact me for more info on what her reaction would be in a given context and/or what your character might see inside her head.
triggers:


OOC PERMISSIONS

time zone: EST/UTC-5
rp style: Present tense (I'll switch if I need to, but this is your advance warning that I'm so used to present tense in RP that I'll probably slip up a lot no matter how much I proofread). Either prose or brackets (I default to brackets because it's the most popular style here, but I can easily do either). My own tagging speed is variable, and I'm down to play with extreme boomerangers, extreme backtaggers, and anyone in between.
contact: [plurk.com profile] Ihdreniel or a PM. You can DM me on Discord too (I'm banerries#3267), but I'm on there less and I might not see it right away.
backtagging: Sure!
fourthwalling: I generally find it more fun when CR can develop without one character coming pre-packaged with lots of metaknowledge, but I'm not 100% opposed to the idea in all situations. If your character would canonically be familiar with Callisto's canon and you'd really like them to recognize her, shoot me a message and we can chat; I'll probably be cool with it!
offensive subjects: N/A
myfavoritemurder: (Default)
PLAYER INFO

Name: Iddy
Age: 30
Contact: [plurk.com profile] Ihdreniel



CHARACTER INFO

Character Name: Callisto
Canon: Xena: Warrior Princess
Canon Point: post-2x05, "Return of Callisto"
Appearance: Here, dumb bikini armor and all.
Age: Unknown; looks to be somewhere in her twenties. Literally the only indicator we have is that she's significantly younger than Xena, and Xena's age is similarly unknown. She's definitely over 16/a fully-grown adult, though.

Character snapshot:
Callisto is severely stunted, both emotionally and psychologically. The revenge fantasy that she's dedicated her life to is very much the kind of wish fulfillment that a grieving, angry, traumatized preteen might use to self-soothe, and even as she grew and should have ostensibly matured, she didn't: she become more determined and more entrenched and more obsessed instead, and now she has an adult's very real ability to see that childhood fantasy through, no matter the cost to herself or to others. She's self-centered and entirely preoccupied with her own pain, and like the extreme version of a playground bully or an upset child who lashes out and hits during a tantrum, she deals with being upset by trying to make everyone else hurt as much as she does - sometimes with deadly results.

World description:
Callisto comes from what is essentially fantasy ancient Greece, primarily inspired by the mythology of the era. Actual historical figures, places, and events do make the occasional appearance in the show, but they're always heavily fictionalized, and are often mildly anachronistic. In Callisto's Greece, the gods are real, magic is real, mythological beings of all stripes are real, and legends are literal rather than allegorical; all of these things are well-known and accepted facts, rather than anything assumed, theorized, or wondered about. By her canonpoint, she's died, which means she's no longer in the land of the living but rather stuck in the underworld - and for her, this means Tartarus, where the wickedest souls are sent.

History:
Callisto spent her childhood in the tiny peasant village of Cirra, where she lived with her parents and her sister. When she was still quite young, the army of a fearsome warlord named Xena rolled into town to loot and pillage. Though normally Xena made a point of sparing the lives of women and children, in Cirra an accidental fire broke out, quickly burning through the wood and straw buildings. Nearly the entire population of the village was wiped out, and Callisto was one of the only survivors, having lost her entire family.

By the time of her first appearance in canon, a now fully-grown Callisto has been completely consumed by a desire for revenge. Xena has since reformed, leaving behind her warlord ways, but Callisto has dedicated her entire life to training herself up as a warrior with the ultimate goal of tarnishing Xena's new and improved reputation, destroying her life, and then defeating her in combat. Having raised up an army of her own, she begins laying waste to villages using Xena's name, sparking rumors that Xena's heel-face turn was just an act. Xena finds her, defeats her, and throws her in prison, but this does nothing to deter Callisto. She eventually breaks out, recruits a new army, and continues her quest to make Xena's life miserable and bait her into battle. This time, their confrontation ends with them both falling into a patch of quicksand. Xena manages to save herself, but Callisto does not; she drowns in it, dies, and is sent to Tartarus for her crimes.

What are your character’s mental/emotional strengths?
She's fantastically tenacious and goal-oriented. Give her one that she genuinely cares about, and she'll stop at nothing to see it through. Distractions, pain, humiliation, and untold numbers of setbacks are nothing in the face of her determination, and if at first she doesn't succeed, she'll try and try and try again. She trained herself up from nothing, in an environment that likely laughed at an orphaned peasant girl trying to become a warrior. She sat in prison for months, just waiting for an opportunity to break out. She put up with a guard beating her because it gave her the chance to steal his knife. Failure may upset and frustrate her, but ultimately, it doesn't deter her.

She's willing to engage with people. Granted, her engagement is very often not nice, but she's not the type to sequester herself away from all human contact: she had enough of that in Tartarus. As violent and unpleasant as she can be, she's used to being around people, and what's more, she's used to working with them rather than going it completely alone; that will serve her well in an environment where at least some level of cooperation will likely be key.

She's very honest. This is not to say that she absolutely never lies or deceives people, but it's not her default, nor her preferred way of being. When she does lie, it's generally either done in service of what she sees as some greater truth, or at the behest of someone she's in a quid pro quo arrangement with. Typically, though, she's honest about what she's done, and what's been done to her; about what she thinks and feels; and about what she plans to do in the future. It's a nice balance to the unpredictability of her behavior: her volatility may be nerve-wracking, but if you flat-out ask her, "Callisto, do you feel like attacking anyone right now?", you're very likely to get a truthful answer.

What are your character’s mental/emotional weaknesses?
She's fantastically immature. Callisto's life was thrown completely off-course when she was a preteen, and it shows: she's terrible at regulating her emotions, exhibits extreme black and white thinking, and is about as self-absorbed as the average five-year-old. If anything, her emotional state has regressed rather than matured as she's grown.

She's capable of great cruelty. If she believes that it will hurt Xena, Callisto is all too happy to inflict pain and punishment on anyone, even innocent bystanders - and even in the exact same way that she herself was hurt in the past. If Xena isn't in the picture, then it's a toss-up: she won't automatically start trying to slaughter everyone in sight, but it often doesn't take much to get her to lash out, and for her, that can involve anything from sharp words to physical violence, depending on the slight and her mood. The fact that she knows all too well what it feels like to lose loved ones has never deterred her from this: if anything, inflicting the pain she feels onto others is part of the draw.

She's single-minded to a fault. This is the negative flip side to all that tenacity: because she's focused her entire life around the pursuit of one single goal, losing sight of it means losing everything. By her canonpoint, this has not actually happened to her yet, but its inevitability looms over her all the same. When she does finally realize that no amount of hurt rained down on Xena will heal her own psychological wounds, she doesn't take the chance to reassess her own approach to life - she's spent too long convincing herself that there's nothing else worth living for. Instead, she simply switches out one obsessive goal for another, becoming determined to end her own existence: not just wanting to die, because dying means living on in the afterlife, but wanting to find a way to destroy herself so completely and utterly that there's no consciousness left to live on. She has no idea how to branch out, give herself other footholds in life, or find other things to care about; she doesn't know how to find the middle ground between letting something consume her, and not caring about it at all.

What events or circumstances in your character’s past have impacted them the most?
The loss of her family. This is the big one; the one that eclipses everything else. Even so many years later, she's never found a way to move on from the tragedy, and is indeed offended by any assertion that she should, even for the sake of her own mental health. She thinks about it constantly, at one point telling Xena that she dreams about it every night, and if given the chance she'll talk about it constantly, too. She likes the idea of as many people as possible knowing about what happened, both because she wants Xena's crimes to be remembered and because she wants her own pain to be recognized.

Xena's redemption. This absolutely infuriates Callisto on multiple levels. For one, she sees it as Xena's way of avoiding justice and punishment, and for two, she can't stand the idea that anyone would see the woman who destroyed her life as a hero. She also believes that Xena the warlord was a more worthy rival, at one point lamenting that while there used to be a tinge of respect alongside all her hatred, she now views Xena as a "sentimental fool" whose "petty scruples are embarrassing".

Her own death. Though this happened not long before her canonpoint, it's a turning point for her in many respects. She doesn't fear death, and indeed, she seems pretty chill about the idea when she believes that Xena will be dying alongside her - but when Xena saves herself and Callisto is sent to Tartarus alone, she's faced with her biggest setback so far. Against all odds, she remains determined to keep up her quest for vengeance, whether that means waiting for Xena to die and seeking her out in the underworld or finding some way to return to the world of the living herself.

What impressions do others tend to have of your character and how do those impressions differ from who your character truly is?
Callisto is pretty much an open book: what you see is what you get. Her anger and her violence are obvious from the get-go, but she doesn't use any of that as a shield to hide her pain and trauma; she'll happily tell anyone who asks (as well as anyone who doesn't) all about the loss she experienced and the grief she still feels. Her revenge quest and her motivations for it are no big secret, and neither is the fact that she's in the process of being completely destroyed by it. To wit: people generally see her as a dangerous, unpredictable wildcard who's capable of untold amounts of cruelty, and they're absolutely right. They also see her as deeply unhappy, unable to move on and unwilling to try, and they're right about that, too.

What motivates your character?
Callisto has one singular aim in life, and that is to destroy Xena. This goal has many facets: she wants to defeat Xena in combat, and she also wants to destroy her reputation and make the world fear and hate her again, and she also wants to kill everyone Xena loves so that Xena's pain will mirror her own. She has literally no other aspirations for herself. She speaks multiple times about how accomplishing this will heal her soul and ease her pain, and though a part of her does genuinely seem to believe this, she very notably never makes plans for what she'll do afterwards - a strange choice for someone who thinks they'll come out of this healed and whole and ready to live anew. At one point, she even tells Ares: "When I’m done with [Xena], you can have what’s left [of me]. I won’t care." Those aren't the words of someone who's capable of envisioning a happy future for herself in anything but the most abstract of terms.

How does your character handle crisis or adversity?
Generally she keeps on trucking. Obstacles in her path are frustrating, and she's been known to react explosively to them, but they're not demoralizing. She doesn't really care about herself, so it's hard to deter her from a course of action with threats of danger, pain, or punishment - and while this isn't exactly healthy, it has allowed her to accomplish more than she would have if she were more easily discouraged.

Skills, abilities, and physical weaknesses:
Hand-to-hand combat. she's been obsessively training since she was a teenager.
Weaponry. She's thoroughly proficient with swords, throwing knives, and chakrams.
Horsemanship. She's an excellent rider, and well-versed in driving chariots.
General acrobatics and physical fitness. She's very in shape, strong, flexible, has excellent balance, etc.

Inventory:
Just the clothes on her back, a.k.a. her ridiculous armor.


HORROR INFO

What aspects of your character are you most interested in exploring in a horror setting?
I loooooove putting villainous/adversarial characters in situations where they have to work with people towards a common goal (in this case, surviving the town and its horrors, and trying to find a way home), and while she'll surely be a pain in the ass and earn herself plenty of negative and/or complicated CR, I'm hoping the shared extreme adverse conditions will lend well towards helping her find positive-leaning/influential CR she can attach to, as well. I'm also really interested in playing with the language barrier, and the CR dynamics that would be borne out of her not being able to immediately tell people "Hi, I'm Callisto :) My whole family was killed by Xena when I was a kid :) :) I hate her and I kill people because of it :) :) :)". She's a chronic oversharer, which can definitely be interesting in its own way, but her having to engage people without being able to do that right off the bat is an opportunity I wouldn't necessarily have elsewhere.

What is your character’s mental state upon entering the game?
NOT GREAT, FAM. She's grieving, traumatized, and severely depressed, and she has a seemingly endless well of rage inside her that she's all too willing to take out on the people around her. Using the game's rating system, I'd put her somewhere in the high sixties in terms of sanity. She absolutely has severe mental trauma that she hasn't dealt with even a little bit, and it causes her trouble on the regular. In terms of how she'd function in normal society, it would really depend on what that society was. As a citizen of a modern Earth city? She'd flounder, hard. As a resident of a quiet, peaceful village? Ditto. As a warlord leading an army (which, to be fair, is a perfectly valid career choice on her world)? She's set! But even then, her inability to see past her grudges still causes problems at times; both of the times her armies splintered, it was because she essentially abandoned them to chase Xena.

What unsettles and frightens your character? What sort of encounters would chip away at your character’s psychological stability?
Anything impersonal isn't likely to bug her in any lasting way; she often finds herself in scary situations, her sense of self-preservation is very low, and supernatural forces aren't anything new to her, so a hostile ghoulie wouldn't necessarily cause more long-term trauma than, say, dealing with a rampaging wild animal would. But on the flip side, anything that even tangentially invoked her family, the innocent child she used to be, or the harm she herself has done to others would work like a charm. Though she violently suppresses it, she is capable of feeling guilt, and being confronted by the ghosts of her victims canonically reduces her to a gibbering mess, as does being lovingly but firmly chastised by the ghost of her mother. Anything that shoved how empty and alone she is in her face would do the trick, too - it's not anything she doesn't already know, but outside reminders still hurt.

What horrifying events or genre elements would you like to see utilized in the game?
Physical injury/danger, unreality, slowly-creeping dread, paranoia, and bonds formed in the face of terror and adversity.


SAMPLES

Test Drive Thread: link, link
Log Thread Sample: link
Log Thread Sample: link

myfavoritemurder: (Default)
Are you over 18?
Yes
Is your character 15 years old or older?
Yes

Pen Name
Iddy
Contact Method
A PM to ihdreniel @ plurk, an email to ZieglerFan719 (at) gmail (dot) com, or a PM to myfavoritemurder @ dreamwidth; whatever works best for you guys.
Current Characters
Alfie Solomons

Personal Frequency Number
39006
Network User Name
User8988598345 - going with the mods' advice on this one; I like the idea of the network just auto-assigning her something generic! She's an ancient Greek peasant-turned-warlord; the odds of her having been given the opportunity to learn to read are low, and it's not something she would have gone out of her way to learn, so I headcanon her as illiterate.

Given Name
Callisto
Canon
Xena: Warrior Princess
Canon Point
post-2x05, "Return of Callisto"

Background
Link! Her canonpoint is after her first death and trip to Tartarus, but before she strikes up a partnership with Ares, God of War.

Personality
Callisto is severely stunted, both emotionally and psychologically. She was a young girl when she lost her village, her family, and her innocence, and the goals that she's dedicated her life to - becoming a better fighter and warlord than the one who had destroyed her family, and eventually destroying her in turn - are very much a young girl's goals, the kind of wish fulfillment that a grieving, angry, traumatized preteen might use to self-soothe. The problem is that, even as she grew and should have ostensibly matured, she didn't: she become more determined and more entrenched and more obsessed instead, and she's reached the point where the only thing that truly matters to her is fighting Xena, tarnishing Xena's reputation as a reformed villain and newly-minted do-gooder by laying waste to villages in her name, and hurting those that Xena loves. Just killing her isn't enough anymore, because then the fight would be over and she'd have nothing. When Callisto dies for the first time, it's because both she and Xena are sinking into quicksand, and at first she's fine with this: she sounds upbeat and almost excited when she says that dying together means they'll get to spend eternity fighting each other in Tartarus. It's only when Xena manages to pull herself out of the sand and save herself that she starts begging for her life: she doesn't fear or hate death, but she fears and hates the empty void that she knows awaits her if she loses her grip on the singular thing that she feels gives her purpose and meaning.

For many people, an aborted quest for revenge could be a blessing in disguise: it could be an opportunity to branch out and find fulfillment in other ways, or even to form bonds with other people and regain some of the love and companionship that had previously been lost. Unfortunately, it's not that simple with Callisto. She doesn't give up or change tactics that easily, and she's capable of being incredibly patient when she sees a light at the end of the tunnel; when she sees a way, however small or unlikely, that might let her claw her way back to where she wants to be. When she doesn't see that light, or when - as happens later in canon - she finally realizes that no amount of the hurt that she rains down on Xena will heal her own psychological wounds, she doesn't take the chance to reassess her own approach to life. Instead, she falls into a despair so deep that she becomes determined to end her own existence: not just to die, because dying means living on in the afterlife, but to find a way to destroy herself so completely and utterly that there's no consciousness left to live on. There's also the fact that, while Xena is undeniably the epicenter of Callisto's rage, everyone around her ends up being a casualty of it in some way or another. She's entirely preoccupied with her own pain, and like the extreme version of a playground bully or an upset child who lashes out and hits during a tantrum, she deals with being upset by trying to make everyone else hurt, too. I compare her to a child not to minimize her monstrous actions or to hint that it would be wrong to hold her responsible for them like the adult that she is, but to emphasize that treating her like a tantruming child probably is the best way to deescalate her when she's in that state (though someone who was too open or obvious about doing so would earn her ire; even horrifically immature people don't like being patronized).

Despite all that she is and all that she's done, there's a part of Callisto - a very small, very neglected part - that's capable of feeling guilt, if not regret, for the harm she's caused. She justifies her crimes to herself by laying all the blame on Xena, reasoning that she wouldn't be who she is if her village hadn't been burned, and dismissing all of the poor choices she herself has made along the way. At one point (just a little bit past her canonpoint), her mother comes to visit her in Tartarus and tells her that though she'll always love her no matter what, she needs to stop blaming Xena for everything and take proper responsibility for the harm she's caused; this ultimately doesn't make her rethink her life and her choices, but the idea bothers her enough to send her into a sobbing meltdown that appears to last a good long while (in the next episode she shows up in, she's shown whimpering and screaming and tearing at her own hair, and only calms down a bit when the goddess Hera shows up and offers her a deal that will allow her to renew her crusade against Xena). The idea of remorse and personal responsibility is something she'll fight against tooth and nail, but the seeds are there, even if she flatly refuses to nurture them.

So what does this mean for interacting with her? Well. She's volatile on a good day, but she's capable of pulling herself together enough to get things done; she did succeed in her goal to train herself into a fighter of Xena's caliber, and she's twice now managed to build up a small army (maybe 15-20 men? it's never totally clear) that sees her as their leader and follows her orders. If Xena were in the game setting, she'd just as soon stay and make her life miserable here, but since she won't be, it likely wouldn't be too difficult to rope her into any efforts that might be made to solve the setting's mysteries and return home. Those trying to work with her would get the benefits of someone who's decently intelligent, fantastically determined and goal-oriented, and willing to personally face untold amounts of danger and adversity in order to get the job done. On the flip side, they'd also have to deal with her erratic mood swings, general immaturity and childishness, and complete willingness to treat friend and foe alike poorly, and no one could be blamed for deciding that the latter isn't worth the former.

TL;DR for the app's Google form:

- She's violent, angry impulsive, immature, stubborn, and cruel.

- She's also grieving, depressed, traumatized, and wracked with self-hatred. This doesn't by any means excuse any of the stuff above, but it's an equally important facet of her.

- She's not wholly incapable of feeling guilt or caring for other people, but it's something she violently suppresses in herself. The only people she'll allow herself to love are her family, who are dead and cut off from her.

- She's very likely to cause trouble and be a thorn in people's sides, but she is capable of working with others in pursuit of a shared goal, and she'll be highly motivated to find a way to return home. She won't be anything close to predictable, dependable, or consistent, but she won't be a total saboteur, either.

CRAU
N/A

Supernatural Powers
N/A

Natural Abilities
Completely unafraid of death and danger (to the point of near-suicidal recklessness, so this isn't always a good thing), dogged and tenacious, goal-oriented, an excellent horseback rider, well-trained in both hand-to-hand combat and with various forms of weaponry (swords, throwing knives, and chakrams), superior physical fitness in general (she's very strong, flexible, has good balance, etc.).

Inventory
Her sword, her knife, her horse. (If the horse isn't okay, that's cool; I can leave it off - you said pets are fine but vehicles aren't, and a horse is sort of both!)

Imperative Inventory
N/A

The following are samples
Their Worst Fear
That ruining Xena's life won't actually do anything to heal her trauma, grief, and anger. She's fully right to fear this, because later canon (and just... common sense, honestly) proves it absolutely true.

3 Important Survival Tips
-food
-water
-shelter
SOMEONE READ THIS TO THEM


Also going on mod advice here; this will be written in someone else's handwriting.

Third person sample
A TDM from another game!
myfavoritemurder: (Default)
Callisto is both an incredibly unpleasant person, as well as someone who struggles severely with her mental and emotional health in a way that might hit too close to home for some people. I have more detailed information about her in my apps, but here's the basic rundown:

- as a young child, she witnessed the deaths of her entire family at the hands of a warlord, a trauma that she is still excessively preoccupied with and that she has never processed in a healthy or constructive way
- though she sometimes affects a cheery disposition, it's generally only a surface level thing, and she often speaks of feeling empty inside, being able to feel nothing but pain and rage, etc.
- she will sometimes speak frankly and graphically about violence, including violence perpetrated against non-combatants, children, etc.
- she is prone to sudden and unprovoked acts of violence, and generally has little to no regard for the safety of those around her
- she often appears to have little regard for her own health and safety either, and in canon (past her canonpoint), this does eventually bloom into her becoming full-on suicidal

If any or all of this is not something you want to deal with in your RP, never fear - I completely understand. I have an opt-in for each facet of her issues, and an opt-out for threading with her entirely. I'd really appreciate it if everyone would fill this out, just so I know where we stand! If I don't hear from someone OOCly, I'll default to assuming that they're okay with interaction, but not okay with any of the hardcore stuff mentioned above (so no attempts at serious physical violence, no references to suicidal feelings or behavior should that ever become relevant in-game, and only offhand, non-graphic mentions of violence).

If I tag you before you read/reply to this and it turns out you'd rather go the "no interaction" route, just fill this out to let me know and I'll delete my tag.

myfavoritemurder: (Default)

@callisto.diamandis | ■ ▲ ◌ ▼



Callisto has no other social media/points of contact beyond the default basic text network.
myfavoritemurder: (Default)
permissions )

links )

This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
myfavoritemurder: (Default)
> PLAYER INFORMATION
NAME: Iddy
PRONOUNS: she/her/hers
AGE: 30
CONTACT: [plurk.com profile] ihdreniel or PMs

> CHARACTER INFORMATION
NAME: Callisto
CANON: Xena: Warrior Princess
AGE: Unknown, but absolutely an adult/over 16; I'm going with late 20s, since that was the actress's age when she played her
CANON POINT: post-2x05, "Return of Callisto"

HISTORY: Link! Her canonpoint is after her first death and trip to Tartarus, but before she strikes up a partnership with Ares, God of War.
PERSONALITY:
Callisto is severely stunted, both emotionally and psychologically. She was a young girl when she lost her village, her family, and her innocence, and the goals that she's dedicated her life to - becoming a better fighter and warlord than the one who had destroyed her family, and eventually destroying her in turn - are very much a young girl's goals, the kind of wish fulfillment that a grieving, angry, traumatized preteen might use to self-soothe. The problem is that, even as she grew and should have ostensibly matured, she didn't: she become more determined and more entrenched and more obsessed instead, and she's reached the point where the only thing that truly matters to her is fighting Xena, tarnishing Xena's reputation as a reformed villain and newly-minted do-gooder by laying waste to villages in her name, and hurting those that Xena loves. Just killing her isn't enough anymore, because then the fight would be over and she'd have nothing. When Callisto dies for the first time, it's because both she and Xena are sinking into quicksand, and at first she's fine with this: she sounds upbeat and almost excited when she says that dying together means they'll get to spend eternity fighting each other in Tartarus. It's only when Xena manages to pull herself out of the sand and save herself that she starts begging for her life: she doesn't fear or hate death, but she fears and hates the empty void that she knows awaits her if she loses her grip on the singular thing that she feels gives her purpose and meaning.

For many people, an aborted quest for revenge could be a blessing in disguise: it could be an opportunity to branch out and find fulfillment in other ways, or even to form bonds with other people and regain some of the love and companionship that had previously been lost. Unfortunately, it's not that simple with Callisto. She doesn't give up or change tactics that easily, and she's capable of being incredibly patient when she sees a light at the end of the tunnel; when she sees a way, however small or unlikely, that might let her claw her way back to where she wants to be. When she doesn't see that light, or when - as happens later in canon - she finally realizes that no amount of the hurt that she rains down on Xena will heal her own psychological wounds, she doesn't take the chance to reassess her own approach to life. Instead, she falls into a despair so deep that she becomes determined to end her own existence: not just to die, because dying means living on in the afterlife, but to find a way to destroy herself so completely and utterly that there's no consciousness left to live on*. There's also the fact that, while Xena is undeniably the epicenter of Callisto's rage, everyone around her ends up being a casualty of it in some way or another. She's entirely preoccupied with her own pain, and like the extreme version of a playground bully or an upset child who lashes out and hits during a tantrum, she deals with being upset by trying to make everyone else hurt, too. I compare her to a child not to minimize her monstrous actions or to hint that it would be wrong to hold her responsible for them like the adult that she is, but to emphasize that treating her like a tantruming child probably is the best way to deescalate her when she's in that state (though someone who was too open or obvious about doing so would earn her ire; even horrifically immature people don't like being patronized).

Despite all that she is and all that she's done, there's a part of Callisto - a very small, very neglected part - that's capable of feeling guilt, if not regret, for the harm she's caused. She justifies her crimes to herself by laying all the blame on Xena, reasoning that she wouldn't be who she is if her village hadn't been burned, and dismissing all of the poor choices she herself has made along the way. At one point (just a little bit past her canonpoint), her mother comes to visit her in Tartarus and tells her that though she'll always love her no matter what, she needs to stop blaming Xena for everything and take proper responsibility for the harm she's caused; this ultimately doesn't make her rethink her life and her choices, but the idea bothers her enough to send her into a sobbing meltdown that appears to last a good long while (in the next episode she shows up in, she's shown whimpering and screaming and tearing at her own hair, and only calms down a bit when the goddess Hera shows up and offers her a deal that will allow her to renew her crusade against Xena). The idea of remorse and personal responsibility is something she'll fight against tooth and nail, but the seeds are there, even if she flatly refuses to nurture them.

So what does this mean for interacting with her? Well. She's volatile on a good day, but she's capable of pulling herself together enough to get things done; she did succeed in her goal to train herself into a fighter of Xena's caliber, and she's twice now managed to build up a small army (maybe 15-20 men? it's never totally clear) that sees her as their leader and follows her orders. If Xena were in Meadowlark, she'd just as soon stay and make her life miserable here, but since she won't be, it likely wouldn't be too difficult to rope her into any efforts that are being made to solve the setting's mysteries and return home. Those trying to work with her would get the benefits of someone who's decently intelligent, fantastically determined and goal-oriented, and willing to personally face untold amounts of danger and adversity in order to get the job done. On the flip side, they'd also have to deal with her erratic mood swings, general immaturity and childishness, and complete willingness to treat friend and foe alike poorly, and no one could be blamed for deciding that the former isn't worth the latter.

CRAU: N/A

SPECIES: Human
APPEARANCE: Link
SKILLS:
- Hand-to-hand combat - she's been obsessively training since she was a teenager
- Weaponry - She's thoroughly proficient with swords, throwing knives, and chakrams
- Horsemanship - She's an excellent rider, and well-versed in driving chariots
- General acrobatics/physical fitness - She's very in shape, strong, flexible, has excellent balance, etc.

NEW POWER: Ruination. If she presses her hand to something while she has destruction on the mind, it will begin to slowly smolder and flake away into ash. The process will be far from instantaneous, and will require extended contact from her palm and/or fingertips to do the trick. Brief contact will do nothing, even when destructive intent is there; a minimum of five seconds of uninterrupted contact will be required for the power to start to take effect, and even then it'll be a slow process. Completely destroying an object the size of a tennis ball would take about two minutes of uninterrupted contact, an object the size of a microwave would take about fifteen minutes, an object the size of a king-sized bed would take several hours, and so on. Use of the power for large-scale destruction will therefore be extremely impractical to the point of impossibility. It will work on all inorganic things, but only inorganic things.
POWER REASONING: Something related to fire and destruction feels like the obvious choice for her, given both her backstory and her present actions, and I chose ash specifically for the seed power because I think it fits her well thematically: she, too, is something ugly, bitter, and unstable that was left behind after the destruction of her village.

> SAMPLES
SAMPLE ONE: Log thread
SAMPLE TWO: Network thread

*There's a decent chance that something like this could happen eventually in-game, and if I'm accepted, I'll make use of a detailed permissions post not only for violence and PvP conflict, but for topics like suicidal ideation as well. It'll be something like this (different character/issues, but same idea), with lots of built-in flexibility to account for different players' needs/wants/comfort zones.
Page generated Jan. 4th, 2026 04:27 pm
Powered by Dreamwidth Studios